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audio:software:animo [2025/08/28 12:07] adminaudio:software:animo [2025/08/28 13:20] (current) – removed admin
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-====== Animo (abandoned) ====== 
  
-**Animo** is a set of open-source music oriented software I developed. 
- 
-  * [[https://gitlab.com/gibbonjoyeux/rino/-/tree/dev|Rino]] - Live coding 
-  * [[https://gitlab.com/gibbonjoyeux/chamo|Chamo]] - Sound design + music software 
-  * [[https://gitlab.com/gibbonjoyeux/blairo|Blairo]] - Supercollider node based gui 
- 
-===== Rino ===== 
- 
-Rino is a live coding program based on the Lua programming language. 
-It is meant to be used with other music software via the OSC protocol (Supercollider, VCV Rack, etc.). 
- 
-<code lua> 
- 
--- Set the BPM by changing the BPM global variable 
-BPM = 60 
- 
--- Create a loop called "kick" 
-function loop_kick() 
- -- Send a play command to Supercollider 
- scplay("kick") 
- -- Wait for 1 beat 
- wait(1) 
-end 
- 
-function loop_lead() 
- local freq 
- local dur 
- 
- -- Define a pitch sequence 
- freq = pseq({220, 330, 440}) 
- -- Define a time sequence (in beats) 
- dur = rand({0.125, 0.25, 0.5}) 
- -- Send a play command to Supercollider with parameters 
- scplay("sine", { 
- "freq", freq, 
- "amp", 0.5 
- }) 
- -- Wait for a certain period of time 
- wait(dur) 
-end 
-</code> 
- 
-===== Chamo ===== 
- 
-**Chamo** changed a lot. It started as a complete node based music software where users were able to code their own nodes based on a tracker with patterns and a timeline. 
- 
-It's "final" version is quite different and way simpler. 
-It is a framework that allows to create sound like you would create an image. 
-In **Chamo**, you literally draw sound. 
-It is highly inspired by [[https://processing.org|Processing]] and [[https://p5js.org|p5.js]]. 
-  
-It can either open your **Chamo** program and visualise it (it could even be interactive with your mouse cursor) or process it at full speed to generate a **.wav** file. 
- 
-Even if it is kind of abandoned, **Chamo** is important to me cause it was my gateway to sound / music software development and I basically learnt everything with it. 
- 
-**Chamo** can also receive OSC events for interactive programs. 
- 
-  * [[https://gitlab.com/gibbonjoyeux/chamo|Gitlab repository]] 
-  * [[https://gitlab.com/gibbonjoyeux/chamo/-/blob/master/API.md|List of available functions]] 
-  * [[https://gitlab.com/gibbonjoyeux/chamo/-/tree/master/doc|Code examples]] 
- 
-{{:chamo-1.png}} 
-{{:chamo-2.png}} 
-{{:chamo-3.png}} 
- 
-<code lua> 
--- init() is called once at the beginning 
-function init() 
- -- Define samplerate and format 
- samplerate(44100) 
- format("centered", 100) 
- -- Initialise variable 
- i = 0 
-end 
- 
--- update() is called repetitively 
-function update() 
- -- Define a set of notes 
- local notes = {523.25, 659.25, 783.99} 
- 
- -- Save the file once 10s has passed 
- if time() >= 10 then 
- save("audio.wav") 
- end 
- 
- -- Draw a point and rotate its position depending on time and note (in hertz) 
- rotate(time() * notes[1]) 
- point(50, 0, 1) 
-end 
-</code> 
- 
-===== Blairo ===== 
- 
-**Blairo** is a web browser node based graphical user interface for [[https://supercollider.github.io|Supercollider]]. 
-It was meant to allow to build Supercollider patches using simple nodes. 
-It is not finished and not a 100% usable but it helped me get a better understanding of how Supercollider works. 
-It basically compiles the node patch you build on your web browser into a scynth and send it to Supercollider. 
-It helped me understand how **ugens** and **scynth** really work as I had to compile user patch into **.scsynthdef** binary format. 
- 
-  * [[https://gitlab.com/gibbonjoyeux/blairo/-/tree/dev|Gitlab repository]] 
- 
- 
-{{:blairo-1.png?400}} 
audio/software/animo.1756375658.txt.gz · Last modified: 2025/08/28 12:07 by admin