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| animo [2025/08/28 14:38] – admin | animo [2025/08/31 14:06] (current) – admin | ||
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| **Animo** is a set of open-source music oriented software I developed. | **Animo** is a set of open-source music oriented software I developed. | ||
| - | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | + | | |
| - | ===== 🦏 Rino ===== | + | |
| - | + | ||
| - | **Rino** is a live coding program based on the Lua programming language. | + | |
| - | It is meant to be used with other music software via the OSC protocol (Supercollider, | + | |
| - | Here, live coding means that you create rhythms and melodies through the use of algorithms. Each time you update the file you are working on, **Rino** updates the sequence. | + | |
| - | It is highly inspired by the [[https:// | + | |
| - | + | ||
| - | If **Rino** is not in development anymore, I used it a lot during live coding events and I really rarely had issues with it. | + | |
| - | + | ||
| - | <code lua> | + | |
| - | + | ||
| - | -- Set the BPM by changing the BPM global variable | + | |
| - | BPM = 60 | + | |
| - | + | ||
| - | -- Create a loop called " | + | |
| - | function loop_kick() | + | |
| - | -- Send a play command to Supercollider | + | |
| - | scplay(" | + | |
| - | -- Wait for 1 beat | + | |
| - | wait(1) | + | |
| - | end | + | |
| - | + | ||
| - | function loop_lead() | + | |
| - | local freq | + | |
| - | local dur | + | |
| - | + | ||
| - | -- Define a pitch sequence | + | |
| - | -- Each time loop_lead() is called, it will loop through the notes (hz) list | + | |
| - | freq = pseq({220, 330, 440}) | + | |
| - | -- Define a time sequence (in beats) | + | |
| - | -- Each time loop_lead() is called, it will pick a random note time in the list | + | |
| - | dur = rand({0.125, | + | |
| - | -- Send a play command to Supercollider with parameters | + | |
| - | scplay(" | + | |
| - | " | + | |
| - | " | + | |
| - | }) | + | |
| - | -- Wait for a certain period of time | + | |
| - | wait(dur) | + | |
| - | end | + | |
| - | </ | + | |
| - | + | ||
| - | | + | |
| ===== 🐫 Chamo ===== | ===== 🐫 Chamo ===== | ||
| Line 70: | Line 26: | ||
| * [[https:// | * [[https:// | ||
| - | {{: | + | {{: |
| - | {{: | + | {{: |
| <code lua> | <code lua> | ||
| Line 110: | Line 66: | ||
| {{: | {{: | ||
| + | |||
| + | ===== 🦏 Rino ===== | ||
| + | |||
| + | **Rino** is a live coding program based on the Lua programming language. | ||
| + | It is meant to be used with other music software via the OSC protocol (Supercollider, | ||
| + | Here, live coding means that you create rhythms and melodies through the use of algorithms. Each time you update the file you are working on, **Rino** updates the sequence. | ||
| + | It is highly inspired by the [[https:// | ||
| + | |||
| + | If **Rino** is not in development anymore, I used it a lot during live coding events and I really rarely had issues with it. | ||
| + | |||
| + | <code lua> | ||
| + | |||
| + | -- Set the BPM by changing the BPM global variable | ||
| + | BPM = 60 | ||
| + | |||
| + | -- Create a loop called " | ||
| + | function loop_kick() | ||
| + | -- Send a play command to Supercollider | ||
| + | scplay(" | ||
| + | -- Wait for 1 beat | ||
| + | wait(1) | ||
| + | end | ||
| + | |||
| + | function loop_lead() | ||
| + | local freq | ||
| + | local dur | ||
| + | |||
| + | -- Define a pitch sequence | ||
| + | -- Each time loop_lead() is called, it will loop through the notes (hz) list | ||
| + | freq = pseq({220, 330, 440}) | ||
| + | -- Define a time sequence (in beats) | ||
| + | -- Each time loop_lead() is called, it will pick a random note time in the list | ||
| + | dur = rand({0.125, | ||
| + | -- Send a play command to Supercollider with parameters | ||
| + | scplay(" | ||
| + | " | ||
| + | " | ||
| + | }) | ||
| + | -- Wait for a certain period of time | ||
| + | wait(dur) | ||
| + | end | ||
| + | </ | ||
| + | |||
| + | * [[https:// | ||